This allows us to flexibly build the player for our performance tests using the same Unity project against different platforms, render threading modes, player graphics APIs, scripting implementations, and XR-enabled settings such as stereo rendering path and VR SDKs. The first thing the UnityPerformanceBenchmark project’s IPrebuildSetup.Setup method does is parse the command line arguments looking for player build settings. The UnityPerformanceBenchmark project implements the IPrebuildSetup interface, a Unity Test Runner facility, where we can implement a Setup method that is automatically called before the test run is executed by the Unity Test Runner.
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